How Pokemon and Magic Cards Affect the Minds and Values of Children

(NOTE: Based on time elapsed since the posting of this entry, the BS-o-meter calculates this is 13.266% likely to be something that Ferrett now regrets.)

This was too awesome to sum up on Twitter, so I’m just gonna point you to this awesome fucking web page on The Occult Dangers of Pokemon.  Your highlights!

What if [children] carry their favorite monsters like magical charms or fetishes in their pockets, trusting them to bring power in times of need?

What if?  What if?  I remember the Tamagotchi plagues of the 1990s, when children routinely walked into the dens of rabid lions and trusted their plastic pets to shield them from danger.  Those children are now lion dung.  Can Pikachu be any less harmful to the feeble-minded?

He told her that during recess on the playground the children would “summon” the forces on the cards they collect by raising sticks into the air and saying, “‘Spirits enter me.’ They call it ‘being possessed.'”

Dude, you’re – you’re not playing according to tournament rules here.  Put the stick down and fucking tap your Mewtwo.

Share your observations. Spark awareness in a young child with comments such as, “That monster looks mean!” or “That creature reminds me of a dragon,” along with “Did you know that in the Bible, serpents and dragons always represent Satan and evil?”

Now I want to go to the Prerelease this weekend and just say this during every goddamned match.

The last line, the Pokemon mantra, fuels the craving for more occult cards, games, toys, gadgets, and comic books. There’s no end to the supply, for where the Pokemon world ends, there beckons an ever-growing empire of new, more thrilling, occult, and violent products. Each can transport the child into a fantasy world that eventually seems far more normal and exciting than the real world. Here, evil looks good and good is dismissed as boring. Family, relationships, and responsibilities diminish in the wake of the social and media pressures to master the powers unleashed by the massive global entertainment industry.

This is literally how I think of the Internet.

…Any child exploring the most popular Pokemon websites will be linked to a selection of occult games such as Sailor Moon, Star Wars, and others more overtly evil.

I wish I had known which overtly evil games they were discussing here.  Aside from “Fuckmenace: the Gathering,” which encourages you to remove your pants for gain.
Oh wait.
Anyway, it’s an awesome read for any Magic player and I can’t recommend it highly enough.  It’s like The Room of Collectible Card Games.


  1. Carmel J.
    Sep 17, 2014

    I remember this page! I’ve read it before! It’s just as ludicrous now as it was then. Ah, the memories… I’m so glad those relatives got over Harry Potter. 😉

  2. Mighty Minion
    Sep 18, 2014

    humm… I’d always assumed that this kind of game was helping to develope social skills in children, as well as the ability to think and plan ahead…
    At least for me, it made me wish I had social skills so I could have played. that is the kind of game that you just can’t play alone.

  3. Suri
    Sep 18, 2014

    Ahahahaha. *wipes away tears of laughter*
    First of all, reading through that link is a weirdly uncomfortable combination of “wtf seriously?” and “bahaha seriously???”
    But your highlights are the best. And also “This is literally how I think of the Internet.” Yep.
    I needed that this morning. = D

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