Deus Ex Hilarity

(NOTE: Based on time elapsed since the posting of this entry, the BS-o-meter calculates this is 9.648% likely to be something that Ferrett now regrets.)

So I’m still winding my way through Deus Ex, but there’s an act of hilarity that absolutely kills me in the game.
For a game that wants you to save and reload a lot, Deus Ex is stunningly incompetent.  When you save a game, it churns for about twenty seconds, then provides you with a dialogue box (Hit “A” to continue!) that alerts you that boy howdy, that game’s done been saved.  Then you have to navigate all the way back out of the menu to the play screen.
Why does Deus Ex simply not return you, transparently, to your play-screen, with an on-screen message in the HUD saying “Game Saved”?  MORTALS CANNOT KNOW.
The good news is that t exit out of the menu, you must mash the “B” button at least twice, and generally out of impatience you’ll do it more.  But once you’ve dropped back into gameworld, the “B” button mutates from “Exit Menu” to “Punch whoever’s standing next to you in the face.”
So if you’re saving next to, say, an old man eating noodles at a shop, you’ll just randomly deck him.  It’s like your character’s so frustrated by this stupid game that he decides to crack-a-lack random strangers right in the chops.
…of course, you then have to reload the game, because then every cop and gang member in the world decides you must be filled with lead-induced holes, necessitating a minute-long reload sequence… but it’s worth it.  Almost.

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