Why I'm More Likely To Help Women: A Bias
Last week, someone invoked my name on Twitter, saying they’d like to friend me on Fet but were too shy. So I emailed them to say that I understand social anxiety and of course it was fine to friend me. Then I read her Twitter page, saw they were a blogger, saw that she’d just been through a hard divorce and her laptop had just died and she was looking for $200 to repair it, and I sent her $20 to help her on her way.
Now, that’s not unusual; I have a little fund I harvest from my writer-earnings to donate to people in trouble. It’s not much, and I can’t donate to everyone who I think deserves it, but it does let me spot-give to folks I think need the help.
And I asked: would I have been as eager to help if this person was a guy?
The uncomfortable answer: no. Not really. (I have donated to guys, but way less often.)
And I thought about that for a while. Was I white-knighting, getting off on helping women? No, not really – I do a fair amount of pro-women blogging, but I don’t do it because I think the women need the help. Was I unconsciously trying to curry favor with women as a way of getting into their pants? Again, no, because I don’t recall ever actually making headway on that front from donations – though again, yeah, I probably get more date-offers because of my pro-women blogging than otherwise, so there is an upside to those essays I can’t rationally deny. Was I doing it because I thought women were incompetent and needed the help? Again, no…
…and I realized: it’s because I don’t trust men.
This is not a new revelation – it goes all the way back to the war on Jefferson Hill – but when I was in my heavily-bullied middle school period, the people who were picking on me were guys. And it wasn’t just shoving me; the guys in question would frequently pretend to be my buddy in order to get me to reveal some embarrassing secret to them, which they could then share with the rest of the class, and so in the back of my head though I have guy friends I’m always waiting for them to punch me.
So most of my best friends are women. I tend towards trusting women. When I write squawky essays about how women are treated like shit, it’s because I often default to viewing things from a female perspective and go Hey, these jerks are hurting my friends.
And I’m more willing to help out a woman in need, because I trust them more reflexively. They don’t have to earn my trust like men do. I’ll help a guy out, but I don’t think I’d ever just help a random guy I only read about online ten minutes ago, because some tripwire in my brain would go, “…wait. What are they really up to?”
That’s a bias I’m not necessarily happy with, as there are a lot of good men out there who I could be closer to, and I’m not. It’s a bias that does more good in the universe, I think, because I know some of my essays have helped guys view women in a different light… but it’s a bias I need to examine more, see what I can do with, see how I can help.
Because while I loathe the Men’s Rights Movement as a selfish and stupid grab for white dude power, I do have to admit that personally, I can work on trusting guys a lot more. Just as I ask men to examine their unconscious attitudes towards women, I should also dissect my attitudes towards other men, and see what I can find. And like men examining their thoughts on women, it’s a process that takes a while and some thinky-bits.
I’m not unhappy I’m helping women, mind you. I just should reach the hand to more dudes. I should reach the hand to more people. Because, you know… that’s the goal.
A Sale! "The Cultist's Son," To Apex Magazine
“This is the third story I’ve read from Ferrett Steinmetz,” someone once said in a forum post. “Can someone check in on him? Make sure he’s okay?”
Yeah, I tend to write dark stories. I don’t mean to, it’s just a lot of them lead down that path. So I’m used to dealing with characters in bad places.
Yet when I wrote “The Cultist’s Son,” a tale about the damaged son of a former Shub-Niggurath cultist, I wrote literally the darkest thing I’ve ever written. It’s black. Jet-black and howling. It was so bad that when I wrote it I fell into a week-long depression, because god damn this was exploring some wretched places within me. I don’t think I can write anything darker, or more X-rated….
…and yet somehow this became one of my best stories, for Reasons I Cannot Spoil.
I didn’t think I could sell it. But I did, to a market I’ve longed to crack for some time: Apex, one of the best dark fiction markets. It’s coming out in the April issue, along with a rather meaty interview with Yours Truly (and a host of other good authors with good stories). So I’m quite happy. And it should be out shortly.
The usual taste:
“I used to think the sky would peel open,” the girl with the green hair confesses, curling black-nailed fingers around a can of Pabst. “I always had bloody knees, because I never looked down when I walked — I’d clasp my eyes to the sky, bracing myself for the sight of a gigantic hand pulling aside the clouds. If I saw Him coming, maybe I could pray hard enough in time for God to forgive me. Otherwise… Mom told me I’d burn like the whore I was. In sixth grade.”
Her smile is shy, a crooked little secret that Derleth likes. He finds his own head bobbing in agreement, his body resonating to the tune of her broken childhood.
The girl’s smile melts into a relieved grin; she’s discovered a fellow member of a secret society in a cold and hostile land. She grasps his hand.
“You know, don’t you?” she whispers. He can barely hear her over the death metal band onstage, pounding out a Cannibal Corpse cover tune. “You know what it’s like to live in fear of the world ending?”
Derleth closes his eyes. He can see the clouds parting across the mesa, black lightning slithering to the ground. Except it’s not lightning — it’s tentacles tumbling from the sky, suckered and glistening and rooted to something big enough to have engulfed the Earth. They flop down from cumulus clouds, slapping against the ground hard enough to cause tremors. The rusting tin shed caves in, collapsing upon his six brothers before the corrugated walls are scooped away by a questing tendril. A hundred other boneless limbs descend hungrily upon his squalling brothers. They haul them, wailing, up into the sky, up with a billion other innocents plucked from collapsing skyscrapers, mud huts, once-sleepy suburbs. Clouds, now tinged with crushed red.
All the while, Mother dances in crazed triumph, naked, breasts flopping. Spattered in blood, she gargles the syllables that beckoned the Goddess here…
Derleth shakes off the — dream? Idea? It’s hard to say. The girl with the green hair chews her pierced lip. She’s so afraid he’ll laugh at her, so relieved she thinks she’s found someone who shares her terror of the Rapture, that already she’s confusing intensity for love.
Derleth thinks of himself as an empty cabinet. He knows if he remains quietly agreeable, people will stack up his insides with their own needs and desires, imbuing him with all sorts of cheerful motivations. And since he does not trust his own voice — Mother’s doing — he finds that preferable to telling people who he is. Was.
Except now, he’s found someone who knows a part of him.
“You were raised by fundamentalists, too,” she begs, trying to make a light game of it. “Weren’t you?”
He turns away from her to dive into the mosh pit, terrified of the unknowable, always terrified of the unknowable.
Willy Wonka And The Polyamory Factory
Here’s a common mistake I see among newbie poly couples: Charlie has just gotten a Golden Ticket to see Willy Wonka’s Magical Chocolate Factory, which in this case is defined as “the really cute girl who does all of the freaky things that his current partner is not interested in.”
And the partner says this:
“Yes! I’m so glad! You can totally go to the factory! Just… don’t eat the caramel. And if he wants to show you the room where he beats the chocolate, don’t eat the grass. Or the candy flowers. And don’t go in the tunnel, I’m not cool with that. And if he wants to give you the factory, that’s crazy responsibility, say no.”
Now, it could be argued that hey, at least this way Charlie gets to see some of the factory – but realistically, he’s going to spend so much time worrying about whether he’s going to partner his wife off if he hugs an Oompa-Loompa that honestly, he’s going to either hate the factory or hate her.
(Obligatory note: this is not gender-specific, Charlie could be a woman, overprotective spouses come in all genders, thankyouverymuch.)
What’s usually happening when you get the Great Golden Ticket Disclaimers is that the wife doesn’t want to tell her husband, “No, you can’t go to the factory” because she knows Charlie is actually Augustus Gloop and he’s going to fall in the damn candy river. But she doesn’t want to say that, because then she’ll be a Bad Poly Partner and Charlie will be all mad… so instead, she comes up with a list of a few, uh, provisos, a couple of quid pro quos, until she’s essentially walled off all the best parts of the candy factory.
And you know what?
Charlie usually falls in the damn candy river anyway.
Sex/love/affection has an uncanny way of seeping around protective clauses. The goal with a a poly relationship should be to find someone everyone is comfortable with, not to take someone and rules-lawyer them into a semi-acceptable form. If you have to do that much work to make the candy factory safe to travel through, then you should just condemn the fucker and not let Charlie go.
And Charlie will be mad. Charlie may actually be pretty stupid, because people tend not to learn from reading essays or being given advice by friends. No, people learn from grabbing the special Three-Course-Dinner gum off the table and cramming it in their mouth and blowing up into a big purple mess when the dessert portion doesn’t work quite right, and only after they’re squooshed back down into somewhat normal size by Willy Wonka’s extremely painful machines do they say, “Wow, I probably should listen to Willy Wonka when he tells me no!”
Which leaves you with an uncomfortable choice, when the Golden Ticket appears: do you say “no,” and let them seethe for the rest of their lives about what a gloriously perfect experience the Chocolate Factory would have been… or do you let them go, watch them fall in the chocolate river, and hope they learn? Or do you let them go and discover that indeed your partner is Charlie Bucket, and gets the factory, and deal with the stress of being a lucrative candy magnate?
There’s never a good answer there. And I’m not saying, though people will doubtlessly misinterpret me, that restrictions are bad. (“Safe sex” is a pretty darned good restriction, f’rex.) What I am saying is that raising fifty million provisos because you’re too afraid to say “no” is often way more harmful than the flat “no” – because if, by some magnificent chance, Charlie follows all your guidelines and emerges from the candy factory whole, chances are good he won’t think, “Wow, all those guidelines protected me from danger!” He’ll think, “I could have had so much more fun if I wasn’t held back by all these stupid rules!”
But it really is okay to say “no.” It’s tough, when those golden gates are opening. You may even find Charlie running off, alone. But if you never wanted to own a candy factory, or deal with the unique form of PTSD one only gets when you’ve been sucked through the garbage chutes of a chocolate factory and are barely saved from the incinerator, then maybe letting him go off is the wiser choice.
On Killing A Player Character
I had to kill a PC last night. It’s the first time I’ve ever killed a PC.
I’m still a little upset about that.
Now, when I say “I had to kill a PC,” that’s a ludicrous statement: I’m the GM, the guy who runs the game. I control reality. I could have turned the villain into a cloud of balloons, or had Superman fly in from above to save them, or given the merciless Borglike creature attacking poor Gigi a change of heart.
Yet all of those alternatives would have radically changed the nature of the world I’d created. In a game, you try to set up a realistic set of expectations, and ensure that those expectations are met. In some games, that expectation is, “You will never die, because you are a hero,” and to that end almost any bending of the rules is okay. In other games, that expectation is “Death comes easily to anyone, often for trivial reasons,” and in games like that you would feel cheated if someone did fudge a die roll to save you.
My game – like most games, I think – has the implicit expectation of “I’ll try not to kill you, since you’re the hero, but if you make a lot of bad tactical moves, then death is an option.” And a lot of bad tactical moves were made.
Thing is, I tried to stop her. When poor Gigi abandoned her fellow PCs, hell-bent on tracking down a wussy enemy of hers in a dark warren called The Murder Holes, she snuck off alone without telling anyone. She encountered a hidden nest of spiders, whose razor-sharp webs did damage to her, which was my attempt to say “Hey, you’re injured, go back to your healer and group up” – the player interpreted that as “These warrens are dangerous with webs and traps, I shouldn’t backtrack.” I used an echo to show that her enemy was mutating into a monster that shot energy bolts from his fingers, energy bolts that incinerated a whole nest of spiders – but the information that Joe McWuss here may be transforming into an actual threat was dismissed. I made it clear by cutting to a scene with the other PCs that they were at least fifteen to twenty minutes away from helping her, and that got overlooked.
The overwhelming display of power I had the now-mutated boss monster – who had been designed to face down three PCs and their sidekick and fight them to a standstill – merely convinced Gigi’s player that retreat was useless, put her back against the wall. When I had the boss monster say, “You’re getting tired, I can sense it,” that was me, trying to tell Gigi’s player You are running low on hit points, GTFO – but it was taken as taunting, the kind of thing every paper monster says to make victory all the sweeter.
When Gigi took the fatal hit, I put the game on hold and walked in the yard for a while. How could I save Gigi? I eventually said, “Okay, instead of killing her, the monster will infect her and the other PCs can save her.” And due to more subtle miscommunications, the players approached this Big Boss as “We can kill this monster!” instead of “We need to rescue Gigi and get out!” and by the time they finally decided it was time to flee, they consciously and purposely left Gigi behind.
Now, I could have reduced the threat of the boss monster (who’s intended to be the main nemesis of much of the campaign), or magically transported the other PCs fifteen minutes ahead in time so they charged into battle just as Gigi was about to fall, or any number of other subtle changes. I didn’t. And when the players left her for dead, I couldn’t think of a way to save her that didn’t involve things I found to be unbelievable stretches of the imagination.
So I looked Gigi’s player dead in the face and said what all GMs essentially say whenever they kill a PC:
“Your character’s life is not as important as my game’s reality.”
That’s a tough goddamned call.
And yet, for me, that kind of call is necessary. I don’t want to play in a game where my success is a given – hell, isn’t that obvious from my love of Magic, programming, and writing, three skills where you learn by slamming your face into failure? I want a game where if I screw up, significant losses can accrue, where every battle has a chance of going really badly if you don’t plan carefully. Where death is not a given, but always a potential concern.
If I had chosen to save Gigi, I feel – and every GM has to make their own call on this – that I would have irreparably damaged the contract I quietly hold with the players: namely, that actions have consequences, and when actions are not wise, not all of those consequences will be pleasant ones. I would have saved one game session at the cost of future ones, bending the game towards a style of play I dislike. (And though I am in charge of trying to provide a fun adventure for my players, as the GM, I am not their bitch. My enjoyment has to count for something, too.)
Gigi’s player was irritated, which is understandable. Nobody wants to lose someone they’re attached to. Yet I remember when we were playing Delta Green a few weeks ago, when Gigi’s player, frustrated by me constantly asking, “Uh, are you sure that’s a good idea?” finally exploded and told me, “Look, just let us make the stupid moves and let us deal with the consequences!”
Well, this time, I let them make the stupid moves and doled out consequences. Yet that didn’t go over well, either.
That’s not necessarily hypocritical. People go to games for escapism. Being in a game that’s frustrating or involves losing is not fun. Discovering that the GM does not share your opinion on the effectiveness of your tactics is not fun. Spending your entire game getting killed is not fun.
And tonight, I ran a very not fun game, and as I said, I’m still a little upset about that.
Yet those not fun nights will happen occasionally as a GM. To Gigi’s player, Gigi was making a solid call. She had an enemy who she’d wanted to kill since the first game, one who she had a firm shot at, who she could finally track down in isolation. To Gigi’s player, I have no doubt that this seemed like an awesome idea – and in many games, it probably would have been. If I’d been running a game where the PCs triumph no matter what, I would have twisted things so Gigi would have been rewarded for her bold initiative and taken out her enemy in style.
But it wasn’t. I was running the kind of game where running off alone into a dark maze of tunnels to kill a mutating opponent wasn’t a very good idea. And I was running the kind of game where the philosophy is, “Some nights suck when you lose, but the victories are so much sweeter when you finally figure out the right tactics.”
Nobody wants to be told that their tactics aren’t the right ones. As a GM, it’s my job to say “yes!” as often as possible when players devise weird new approaches. Yet it’s also my job to judge when a plan simply wouldn’t work, and that causes friction when the player thinks this is a good idea and you do not.
As a GM, it’s also my job to tell the players what kind of world they live in, and to enforce those boundaries – and if my world is the one where all roads don’t lead inevitably to triumph, then that means some nights they’re gonna have the Empire Strikes Back of the soul.
Maybe they like that style of game, in which case they stay. Or they don’t, in which case I hope the thrills they get when they win offset the occasional nights of suck, and that they learn to pick up when I’m flailing my GMly arms to send signals that whoah, pull back, retreat, this is not working! Because I suspect a lot of tonight’s death came from a quiet misalignment of gaming philosophies – acting like the hero of Die Hard works if you’re in Die Hard, but what happens if this is Game of Thrones?
I’m a little upset because I don’t like upsetting my players. But I’m also a little upset because I don’t really see what else I could have done and kept playing the sort of game I want to run, and that’s a rough beat. A very rough beat.
On Those Horrible Magic Players With Their Big Ol' Ass Cracks
I’d like to repost a comment here from one Andrew Wright:
I’m a 6’4″ 300 lb Magic player and I don’t wear tailored clothes to a tournament. I like clever t-shirts and get them in the largest possible sizes when I can (always paying extra when I do) but clever t-shirts do not come in “Long” sizes.
When you see a 2x or 3x t-shirt, they are designed and built for people with large guts and/or barrel chests, not for people with a long torso.
After a bare minimum number of washes, even the long t-shirts start to shrink vertically (and the short/wide shirts become unwearable). Bowling shirts and other top shirts can hide this fact for only so long. T-Shirts I loved supporting webcomics, local stores, and other favorite artists are stacked up in my closet waiting until that day in the vague and distant future I ask for someone with a sewing machine to make them into a quilt.
This makes me massively sad.
I am a married man, a volunteer, a recognized leader in my community, and an announcer for a Roller Derby league for going on 6 years now, where I’ve won Volunteer of the Year in 3 of the seasons I’ve served. One does not earn these accolades by being a “cat-piss” person around women. And shaming men who look like me doesn’t make it easier to find clever t-shirts.
How well my t-shirt fits me does not tell you the story of who I am any more than what a woman is wearing tells me what kind of person she is.
So jerks like this guy who take photos making fun of people that face the same problem that I do without their knowledge or consent and post them to on the net for a comedy bit that uses these images as a take down of innocent bystanders, they need to know that’s not ok.
I don’t care what the “other people” think of my Magic habit, but I do care if people like me are going to be made fun of by their peers in public due to the oversight of t-shirt design companies.
Basically, if it’s not okay to shame someone or degrade someone for what they wear, does it matter whether that shamed or degraded person is male or female?
Mur Lafferty asked the very good question, “Do people view the Magic buttcrack incident any different from People of Walmart?” And the answer is that I personally do not. I’m pretty much not cool on people taking secret photos of ordinary citizens and then making fun of them. That feels an awful lot like what bullies did in high school when I didn’t dress well.
And you know what? All that bully-shaming didn’t actually make me dress better, as some people suppose it would. What it did was make me ashamed of any clothes I had on, and eventually decide to wear a unitard-like outfit of “black pants, black shirt, sneakers” to everywhere I went because I didn’t even want to think about clothing, and felt uncomfortable any time I had to wear so much as a button-down shirt. And I was so disinterested in clothing for years afterwards that I wore stained T-shirts and pants because clothing had become this null-zone for me. My not caring had become, in a way, a rebellion against the assholes who hurt me.
Mockery is a remarkably shitty way of changing people’s minds.
Now, if someone had taken me aside and complimented me on the rare occasion I wore a shirt that looked good, and quietly pulled me aside to tell me that my hair was really wild that day and could maybe use some combing, and made me feel like they were on my side and happy to be with me no matter what, then I probably would have been a much better dresser. I know, because this is what happened when Gini quietly started heaping praise on me for wearing more color, and when I finally found something that expressed myself without being too crazy, then I flourished into Hawaaian shirts and shiny boots and fingernails. I shave now. I pay a lot of attention to those details.
And that helps. People look at me better in my stylish hat. They treat me differently. It’s actually somewhat of a revelation how clothes can make people treat you better.
Because when a bunch of kids are pointing and making fun of your pants, you don’t think, “Gee, if only I wore something snappier, I’d win their love!”
You think what you wear has the possibility of shaming you, and wear the least offensive thing you can – and don’t bother to learn the rest of the rules that go with it.
So yeah, I’m not down with the whole thing. Some fat people have problems getting clothing they like, and have this awkward positioning between finding clothes they like and ass-exposure, and don’t always find that balance. Or maybe they don’t even know. And while yeah, I can see the argument that ass alley is unpleasant to some – it’s not to me, because my attitude is that as long as someone’s hygenic and isn’t stinking up the place, who cares what skin they’re showing? – I think if it’s an issue then that’s best done by quietly taking someone aside and telling them quietly that their ass is showing, as it should be in most places.
Because, as I’ve noted here before, shaming fat people actually makes them gain weight. If you’re really concerned about these fat people cleaning up their act to make Magic tournaments more “welcoming” in some obscure way, then you’ll talk to them as human beings and try to resolve the issue quietly. Maybe suggest some T-shirt manufacturers who have better fits for the large gentlemen. Discuss some practical approaches to reduce the sagging pants.
Otherwise: you’re there to mock and shame people, wrapped in a thin veneer of so-called humor. That’s fine. Be honest about what a callous jerk you are, and stop pretending this is somehow about “helping” them.