Ultimate Roleplaying Purity Test

Well, we did the Ultimate Purity Test. And now, it's time to investigate something that has absolutely nothing to do with sex - gaming.

This test is all about roleplaying - how you roleplay, where you've played, what kind of games you know and your style of play. As with our other tests, the question are broken down into five categories: Hacklust, Sensitive Roleplaying, GM Experience, System Knowledge, and Livin' La Vida Dorka. And also as with our other tests, your answers will be logged and tallied with other miscreants so that you can see how you measure up.

(And for those of you who are getting ready to fire off an angry email saying how gamers do so have sex lives: Lighten up, wouldja?)

Let's get this party started

Other Quizzes Include:
The Ultimate Roleplaying Purity Quiz - The Ultimate LiveJournal Purity Quiz - The Ultimate Sexual Purity Quiz 1.0 -
What Fandom Are You?

Pathetically Generic
This is the basic stuff. Check it and move along.

Have you ever...

  • Played in an RPG?
  • Played in a LARP (Live Action Roleplaying Game)?
  • Played in a diceless RPG (Which is different from a LARP - we're talking Amber, or some other RPG of the like?)
  • Played in an email RPG?
  • GM'd an RPG?
  • GM'd a LARP?
  • GM'd a diceless RPG?
  • GM'd an email RPG?
  • Played or gamed in the same setting with the same group (allowing for people coming and going, of course) for over three months?
  • ...over six months?
  • ...over a year?
  • ...over five?
  • ...over ten?
  • ...over twenty?
  • ...since the Stone Age dawn of roleplaying products? ("In my day, we didn't have dice! We flipped coins twenny times t'see who won... An' we liked it!")

Hacklust
As humans, we've evolved so that we can create all sorts of beautiful things - the Mona Lisa, Citizen Kane, Allyson Hannigan - but deep down, buried in our medulla oblongata, there's a reptilian brain that only wants to kill and eat people. Likewise, roleplaying has changed over the years to include politics and emotional exchanges - but never forget that in the beginning, it was all about the ass-kicking.

This section measures how much you love going on ridiculous, antisocial power trips - how much you've killed in the game, and what measures you've taken outside the game in order to keep your 35th level paladin/assassin alive. Don't be ashamed by your dark side - deep down, everyone's a little bloodthirsty.

Unless it says otherwise, these are all activities that one of your PCs has done, not you. You may well have fought with your girlfriend during a game or been arrested, but that hardly counts. (Except maybe on Jerry Springer.) Also, in this section, all things count from the GM's perspective - namely, if you've run a campaign where X happened to a PC, you can check it off. You've suffered enough.

Have you ever...

  • Fought in a game?
  • Fought multiple opponents at one time in a game?
  • Fought one really, way too powerful opponent in a game?
  • ...and won?
  • Fought a God in a game? (Not just argued with - fought, with drawn weapons and all)
  • ...and won? (And if you've done this and were over fifteen, you should be ashamed of yourself!)
  • Fought a formalized duel in a game?
  • Fought in some catastrophic environmental situation? (During a raging thunderstorm, in a collapsing building, plummeting from space)
  • Fought in a hostile environmental situation where the character could not normally survive? (Underwater, in a blazing inferno, in airless space, et cetera)
  • Killed something in a single blow?
  • ...and had the GM bitch about it?
  • ...and had another player bitch about it? ("I wanted the XP!")
  • Run ahead to fight something before checking to see if anybody was with you?
  • ...and then had to fight all by yourself because of it?
  • Had one of your PCs be killed?
  • ...more than once?
  • ...more than five times?
  • ...more than ten times?
  • ...more than once in the same session?
  • Had the same character be killed more than five times? (I think there's a Raise Dead vending machine at the next corner....)
  • Killed one of your PC because of metagame purposes? ("This guy has crap stats, and this game stinks. So Avarax the Marauder leaps into the thresher!")
  • Created a "Combat Monster" PC, where all of the relevant combat stats were maxed as high as you thought you could get away with?
  • Created more than one "Combat Monster" PC?
  • ...more than five?
  • ...more than twenty?
  • Played a character class (like a paladin) just because it came with kick-ass stats?
  • ...and then ignored the rules of conduct that the character was supposed to act by?
  • Levelled more than once in a session?
  • Maxed out on levels (i.e., becoming so powerful that the system didn't have rules for it?)
  • ...in more than one class?
  • Created a PC who was so powerful that you bragged that no one could possibly kill him?
  • ...and had people try?
  • Created a PC's stats, equipment, and powers, but then forgot to give him a name?
  • Lost a level to some some form of drain?
  • Lost a level as a penalty from the GM?
  • Picked up a barwench or stable boy?
  • Killed a character that the GM obviously didn't want killed? (Innocent priests, tight-fisted merchants, plot enablers who pissed you off, beloved characters)
  • Tried to kill a character that the GM obviously didn't want killed, and the GM wouldn't let you?
  • Argued with the GM?
  • ...and gotten so angry that one of you walked out?
  • Argued with a fellow player?
  • ...and gotten so angry that one of you walked out?
  • ...and gotten so angry that your PCs wound up fighting?
  • ...and gotten so angry that you and another player ended up physically fighting?
  • Generated a heated argument about whether your character was acting within his character concept? ("Your guy isn't acting Lawful Good!" "A Brujah wouldn't do that!" "Death priests don't have sex!")
  • Had an argument about where your player was supposed to be? ("He wasn't standing in the doorway! He was over by the treasure chest!"
  • Stolen from another PC?
  • ...and had that PC find out about it?
  • ...and never had the PC, or the player, find out about it?
  • Stolen a magic item from someone, or killed someone specifically so you could get a magic item?
  • Owned an artifact (defined, under these circumstances, as "a powerful and unique item that has the power to change the campaign"?)
  • Owned a complete set of artifacts (the hand and eye of Vecna, the Rod of Seven Parts)?
  • Destroyed an artifact?
  • Led an army?
  • Caused the collapse of any governmental system?
  • ...and did so without leaving proof that you were involved?
  • Been brought before court?
  • Been jailed?
  • ...deliberately (to get at something or someone in the jail?)
  • ...and broken out?
  • Been executed for crimes against the local populace?
  • Picked a lock?
  • ...using a body part other than your hands? (Like your teeth, you perv.)
  • Picked a pocket?
  • Looted a body?
  • Backstabbed someone?
  • Backstabbed a PC?
  • Cast a magic spell?
  • Cast a divine spell?
  • Gone into a berserk rage?
  • Climbed a wall?
  • Checked for traps?
  • Hidden in the shadows?
  • ...but only thought you were hidden in the shadows?
  • Mapped a dungeon?
  • Used a cursed item?
  • Referred to any magic item you owned by the bonus it conferred? ("I draw my +2 longsword!")
  • Been healed magically?
  • Owned magic armor?
  • Owned a magic weapon?
  • Owned a magic item that was not armor or a weapon?
  • Made an official, universe-changes-to-accommodate-your-needs magically-powered wish?
  • ...that you wrote out in exhaustive detail so that nobody could dispute the words?
  • ...and succeeded in having it do what you intended?
  • Flown under your own power?
  • Hit someone by mistake?
  • Been the victim of friendly fire? ("Oops! Sorry, Phil!")
  • Had a disastrous critical failure? ("You rolled a one when you were trying to defuse the bomb. What do you think happens?")
  • Destroyed the local terrain in a fight?
  • Caused the deaths of an innocents in a fight by mistake?
  • Caused the deaths of many innocents in a fight by mistake? (Fireballs gone wild!)
  • Been placed under a geas (a magical spell that forces you to undertake a specific, long-term action, such as "find the sword of truth")?
  • Used outside knowledge that your character could not possibly have known in order to drive his or her actions? ("I'll go rescue Ardenal from the demonspawn!" "You don't know she's hurt yet, Fred - she's in another room.")
  • ...on purpose?
  • ...and gotten away with it?
  • Had your PC act on knowledge that you got from a sourcebook or supplement - knowledge that your character could not possibly have?
  • ...and lied about ever having read the book in order to do it?
  • Asked to see other people's character sheets?
  • Peeked at other people's character sheets because they wouldn't let you see them?
  • Allowed knowledge gleaned from people's character sheets to influence what your PC did? ("I know Phil has 'Disadvantage: Irrationally Loyal to Friends,' so I can get away with anything!...")
  • Had a gaming group break up because of a romantic triangle?
  • Peeked at the GM's notes?
  • Stolen the GM's notes?
  • "Freaked the mundanes"?
  • Fudged a die roll?
  • Have everything in this section happen while running the same character?

Sensitive Roleplaying
Life's not all about the power. Sometimes it's that brilliant meld of acting and writing that combines to create complex characters that could hold their own against any movie protagonist. This section measures how deeply you feel for your PCs, and how much you'll sacrifice to stay in character.

Whereas the last section let you slide if you were a GM and it happened in your campaign, this section only counts actions you've taken as a player. You can get vicarious hackage, but to feel the inner PC? You have to experience that.

Have you ever....

  • Spent an entire session doing nothing but talking and roleplaying, with no combat whatsoever?
  • ...and enjoyed it?
  • Avoided combat through diplomacy?
  • Defused an active combat (where people were already fighting) through diplomacy?
  • Negotiated a diplomatic agreement?
  • Willingly blown an action in combat, irregardless of what the game system said, because you believed your character would not know what to do?
  • Found a solution to a problem that didn't involve combat? (Slipping sleeping powder into the guards' wine, bribing a captain, convincing someone to help you, and the like)
  • Rehabilitated an enemy, turning him into an ally?
  • Felt guilty about getting an NPC killed or hurt?
  • ...and then attempted to do something to make it right? (Get the NPC raised, give money to his relatives, et cetera)
  • Given something valuable your character could have used (like a magic weapon, or a position of authority) to an NPC because it was the right thing to do?
  • Cried when a PC or NPC died?
  • Had a close NPC friend in the game?
  • Been given experience simply for roleplaying your character well?
  • Had someone else in the game petition the GM to give you experience because you roleplayed your character well?
  • Knew something that your PC didn't, yet still sent your PC off to certain death because, well, your character just wouldn't know?
  • Sacrificed a PC for a noble cause?
  • Created a PC with bad stats just to see if you could make it work? ("No, seriously - I have a strategy to make this Sage totally kick-ass!")
  • Agonized over a new PC because you wanted to find some hook that made him or her interesting? ("I don't want to play another wizard... Wait! I'll play a wild mage with two left hands!")
  • Reminded the GM of your PC's weakness?
  • Played someone who was totally (or mostly) useless to the party, lacking useful skills or the ability to use them under pressure, yet was still well-liked and invited along by the other PCs?
  • Played a purposely annoying character and yet did not get killed by the party?
  • Played a purposely annoying character and not annoyed the other players?
  • Roleplayed a PC's weak points and felt proud of how well you did it?
  • Roleplayed a mental illness or affliction? (Charm spells and confusion spells count.)
  • Voluntarily lowered your own stats or skills permanently to reflect the result of some malicious action in a game? (Even if the skills were later raised, this counts if you thought it was forever at the time you did it; it does not count if you got any benefit out of doing so.)
  • Turned a critical failure into a running gag? ("I'm sorry I shot you, John Bearheart. Again.")
  • Had old characters return as cameo NPCs in later games?
  • Scared a player with your intensity?
  • Said something in-character that was so perfect that everyone laughed or applauded?
  • Upset someone's plans by doing something in-character?
  • Been the focus of an entire plotline? (Luke, I am your father.)
  • Been the leader of a group?
  • Been the leader of a group and made a split-second decision that saved everyone's ass?
  • Been the leader of a group and made a split-second decision that was completely the wrong call?
  • ...and had your character mope and brood about it?
  • Had people specifically request your advice in character? ("Old Man Withers knows much about these lands... What say you, OMW? Do we venture forth into yon misty amusement park, or dost only ghosts and goblins lie ahead?")
  • Had a love interest in a roleplaying game?
  • ...and had that love interest cause problems within the games thanks to other NPC or PC jealousy?
  • Had your PC marry their love interest within the roleplaying game?
  • Had children within a roleplaying game?
  • ...and then roleplayed the children?
  • Played a character of the opposite sex?
  • ..and had a significant love interest while doing so?
  • Had your in-game love interest ever led to a real-life hookup of any sort?
  • ...and did you ever, um, LARP the love interest?
  • ...and did that love interest lead to friction within the group?
  • Solved a puzzle during a game by yourself?
  • Provided the critical clue that allowed someone else to solve a puzzle?
  • Taken some action that was so unexpected the GM had to make a spot ruling to figure out how it worked?
  • MacGyvered an obstacle, putting together three or four items to juryrig some super item that did what it was supposed to?
  • Used a magical item or spell in a creative way that caused it to do something it wasn't supposed to do? ("We set a pit trap with the bag of holding.")
  • ...and had it work?
  • ...and it was so successful that it became a standard tactic of the party? ("The ape is rushing us again! Quick, set the bag of holding trap!")
  • ...and it was so successful that it actually became something that other NPCs began doing in the game? ("You creep into the wizard's lab, and - whoops! - you fall into his bag of holding pit trap.")
  • Insisted on describing the ritual you used to cast a spell, even when it wasn't mandated by the rules? ("The wizards cuts his left pinky with a small ivory knife, then flicks the blood onto the ground. The runes spell out the shape of an arrow. He steps into the circle..." "For Christ's sake, Phil - just cast the damn Magic Missile already!")
  • Named an item you carried? ("Prepare to meet the notched edge of Bloodstorm!")
  • Written a journal in character?
  • Written a song or a poem in character?
  • Held any sort of office within a game, like sheriff or lord of the manor?
  • Retired a PC because her story was finished?
  • Created a web site that chronicled your game? (Posting on LiveJournal or the like counts)
  • Paid to have a sketch drawn of your character?
  • ...and had another drawn elsewhere, because the first wasn't quite right?
  • Sketched your own character?
  • Written fanfic about your character?
  • Dressed up as your character?
  • Tried to learn a weapon style that your character was good at?
  • Researched a skill simply because your character knew it, and you thought you should too?
  • Lain awake, worrying about your character?
  • Belonged to a faction in an RPG? (The Camarilla, the Harmonium, and so on)
  • Become a significant player within that faction?
  • Spent a significant amount of out-of-game time scheming as to how to advance yourself within that faction?
  • Been invited to play in an invitation-only game?
  • Stopped people from "freaking the mundanes" because you thought it was childish?
  • Built some sort of structure in the game that was your home, place of business, or other similar headquarters? (Just finding one and moving in doesn't count.)
  • Corrected a player's in-game factual knowledge, and been correct? ("I think you'll find that section of the sword is called the tang.")
  • Done something so astonishing, unexpected, and in-character that the GM had to stop the game right there and take a week to decide what he was going to do next?
  • Brought chips or food to a game that wasn't at your house?

Gamemastering Experience
The most thankless job in the world is being the GM. You spend all of your time imagining entire worlds on the fly, frantically building plots and NPCs so they exist just as the PCs walk up to them... And then when you're done, the players get to bitch about everything that you didn't do right.

This section is the longest, because the GM's workload is the greatest. We'll ask you about the plots you've run, the lands you've made, and the impact you've made on the industry. Beware the hardest-working man in the game!

Have you ever...

  • Created a campaign setting from scratch?
  • Used homebrew rules?
  • Created a customized gaming system?
  • Run a module?
  • Run the same module twice?
  • Run the same module twice, with at least one of the same players present at both sessions?
  • Drawn a map?
  • Had a guest star appear in your campaign in a walk-on role? (Drizzt Do'Urden shows up to tell the PCs where to go, Buffy the Vampire Slayer kicks some ass and then tells the PCs to run - it has to be someone well-known to others outside your campaign)
  • Had a guest star appear in your campaign in a major role? (The players fight side-by-side with Drizzt Do'Urden while crossing the country, the players become good friends with Buffy and help her out?)
  • Had a guest star appear in your campaign and get killed?
  • Rejected a PC because the PC was too mix/maxed or overpowered?
  • Rejected a PC because the PC wasn't the right sort of personality to fit in the game you envisioned? (Ah, Wolverine-based PCs... Always happy, friendly, get-along-with-ya people... NO!)
  • Blatantly ripped off a plot from a novel, movie, or other media source?
  • ...and had the players notice it?
  • Blatantly ripped off a combat setting from a novel, movie, or other media source? (The players have to hold off a huge monster on a bridge....)
  • ...and had the players notice it? (...and one of them says, "You shall not pass!")
  • Stolen an NPC's personality from a media source for your campaign? ("This ancient leader looks a lot like Professor X...")
  • Quoted Shakespeare (or some other similarly pretentious author) in some way within your game to lend weight to it?
  • Played music or sound effects during the game to set a mood?
  • Used props in your game?
  • Created props specifically for use in your game?
  • Typed up handouts?
  • Used real-world handouts? ("This is a map of Afghanistan. You're here...")
  • Used email updates during the week?
  • Written adventure summaries to help you keep track of who appeared in what game?
  • Had a moral underpinning to your campaign? ("With great power...")
  • Had a meticulously-planned adventure that went as planned?
  • Had a meticulously-planned adventure that went completely haywire?
  • ...yet you adapted and went with the flow, turning it into an enjoyable session?
  • ...and it turned out to be one of your best sessions ever?
  • Run an adventure completely off-the-cuff, with no planning whatsoever?
  • ...and had it be enjoyable?
  • Run an adventure on the way to someplace else? (That three-hour car trip goes real fast when you're killing orcs.)
  • Had a player take some unexpected action that completely changed the face of your adventuring world? (Killing a major villain doesn't count. Deciding that the good and noble king you had viewed as the main protagonist is full of crap and assassinating him to make the world safer does.)
  • Had a two-pronged (or multi-pronged) adventure planned, so that if the PCs went east they'd encounter X, and if they went west they'd encounter Y?
  • Had an unremarkable NPC plucked out of the crowd by the players, suddenly forcing you to make up a name and history for what was once an unknown?
  • ...and had that NPC become a regular?
  • ...and had that NPC become one of the most-loved NPCs in the game?
  • Forgotten about an NPC entirely? ("Doesn't Phineas Phil run this bar?" "...why yes! Yes he does.")
  • Forgotten about an NPC during a game? ("Say, what's Phineas Phil been doing all this time?" "...why yes! Yes he does.")
  • Turned a PC into an NPC when a player left?
  • Made dreadful things happen to the PC of a player who left acrimoniously? ("No, my ex-boyfriend won't be playing with us anymore. Anyway, you wake up in the morning and find that someone has poured hydrochloric acid all over Arasan's face and neck...")
  • Changed information in a sourcebook to suit your own needs?
  • ...and had players act on sourcebook knowledge, then be surprised when something was different?
  • Had a major villain taken out in one round? (Or a similarly-short period of time.)
  • Forgotten that an NPC had a certain power or ability, and only figured out that this ability would have come in useful long after the game was over?
  • Had a player notice a logical error within your campaign? ("How can Father Arras be a Disciplinarian if he eats meat? Monks of the Disciplanarians don't eat dead flesh!")
  • ...then sat back quietly and allowed the player to come up with her own solution to the dilemma, thus saving you effort?
  • Realized in mid-adventure that the players were in way over their heads, then fudged die rolls to save them?
  • Realized in mid-adventure that the players were in way over their heads, then shrugged and killed them anyway?
  • Split the party? (You had to do something that caused this; dumb players wandering all over the map hardly counts.)
  • Designed an encounter that would specifically attack the party's weak points?
  • Gone to great lengths to find a way to bring the PC back from the dead in a way that made internal game sense because you wanted to avoid the whole cheesy "death as a revolving door" Raise Dead issue?
  • Created something so violent and disturbing that the players actually shuddered?
  • Daydreamed about your game while doing mundane tasks like driving, showering, working, et cetera?
  • Had the PCs meet in a bar in the first session?
  • Had NPCs lure the PCs into a trap?
  • Run the ol' "PCs are stripped of all their equipment and must fight their way out of an enemy base" adventure?
  • Run the ol' "the enemy of my enemy is my friend" adventure, wherein the players must team up with an old villain to defeat a greater menace?
  • ...and had the villain betray the players in the end?
  • Run the ol' "Deal with the devil" adventure, wherein the players must commit an ethically-nebulous act for a greater good?
  • ...and had your players refuse to do it?
  • Run the ol' "Villain returns from the dead with powers greater than ever before" adventure?
  • Run the ol' "The friendly town secretly turns out to be a twisted pit of evil" adventure?
  • ...and had the entire town turn out to get the party at the end?
  • Run the ol' "An old friend is acting strangely, and it turns out he's being mind-controlled" adventure?
  • Run the ol' "Something about your past comes back to haunt you" adventure?
  • Run the ol' "Your family has a shadowy history that you never knew" adventure? (Luke, I'm still your father....)
  • Run the ol' "The villain turns out to be a Robin Hood-style good guy" adventure?
  • Run the ol' "The PCs must solve a mysterious murder" adventure?
  • Run the ol' "The PCs must infiltrate the enemy base and extract something important" adventure?
  • ...where the PCs actually had to pose as the local guards, or a diplomat, or as some other nonthreatening persona?
  • Run the ol' "A secret experiment goes wrong, releasing hideous evil that the PCs must fix" adventure?
  • Run the ol' "The PCs go out for a night of drinking and revelry" adventure?
  • ...followed up with the ever-popular "...and then something goes wrong when they're drunk" add-on?
  • Run the ol' "The PCs must destroy the ancient artifact by bringing it to the only place it can be destroyed" adventure?
  • Run the ol' "The PCs are dropped into a beehive of complex politics, and must decide who they ally with" adventure?
  • Run the ol' "The PCs must rescue a helpless person from the clutches of an evil person"?
  • ...and had some plot twist at the end where the helpless person really wanted to be there, the evil person was really her father, et cetera?
  • Run the ol' "You must face your old mentor and defeat him" adventure?
  • Run the ol' "The PCs must find some way to stop an incursion of Things From Beyond" (preferably with tentacles and Cthulhu-style action)?
  • ...and run it so that if the PCs actually had to fight the Things from Beyond, they stood no chance?
  • Run the ol' "The PCs must take in an orphan who tugs at their heartstrings" adventure?
  • Run the ol' "The PCs must fight in the gladiator's pit" adventure?
  • Run the ol' "The PCs enter an alternate universe" adventure?
  • Run the ol' "PCs must face a bunch of scary ghosts, who actually just want to speak their message from beyond the grave" adventure?
  • Run the ol' "PCs are hired to guard a travelling merchant" adventure?
  • Run the ol' "PCs are caught in a storm and must hole up with other strangers, then something bad happens" adventure?
  • Run the ol' "PCs get blamed for something evil villains did" adventure?
  • ...where the villains actually disguised themselves as the PCs in order to throw off suspicion?
  • Run the ol' "PCs have to clear out a dangerous area" adventure? (The dungeon must be made safe. The haunted house must be cleansed...)
  • Run the ol' "PCs find a treasure map and head off to collect their loot" adventure?
  • ...and had the treasure be something unexpected?
  • Run the ol' "Everyone wants a special item, and the PCs and other NPCs are in a big race to get to it" adventure?
  • Run the ol' "Mysterious attackers try to kill the PCs, and the PCs must find out who wants them dead" adventure?
  • Run the ol' "Missing time" adventure, wherein the PCs wake up a couple of days later with missing memories and have to figure out what happened?
  • Run the ol' "Peculiar things are happening here, and the PCs have to find the source of the mysterious changes" adventure?
  • Run the ol' "The PCs must kill a single creature" safari adventure? (Slay the dragon, slay the dragon...)
  • Run the ol' "The PCs are on some sort of cruise when villains hijack the ship" adventure? (The cruise transport is unimportant - spaceships, river boats, flying carpets all count.)
  • Run the ol' "The villain's standing in a bunch of innocents, and the PCs must find a noble way to kill the baddie and avoid collateral damage" adventure?
  • Run the ol' "Am I really that bad?" adventure, wherein the villain's a bastard but it turns out he's arguably better than the alternatives?
  • Run the ol' "A player is absent, so his PC is rendered helpless and must be saved" adventure?
  • Run the ol' "The players are strangely different and are hunted by enemies who fear their power" campaign?
  • Had a recurring villain who the players geniunely hated to see? (It's not enough that he appears - your players must shake their heads and say, "God, not him again!")
  • ...and had them cheer when they finally killed him?
  • Had your PCs travel through time?
  • ...and in doing so change the present that they returned to?
  • Tried to interpret a magical wish in the worst possible way?
  • ...and succeeded?
  • Ended a session on a cliffhanger?
  • Stolen a fantasy setting that did not already have a sourcebook for your campaign? ("Guess what? Your PCs are now in Narnia. Look out for the talking mice....")
  • Run a game at a convention?
  • Run a game using the same characters and game system at a convention in consecutive years? ("So last year, our heroes saved the universe... But this year, there's a new threat!")
  • Had a co-GM?
  • Been a co-GM?
  • Rampantly favored a player?
  • ...and felt guilty about it?
  • Worn a specific piece of clothing that signified you were the GM? ("I'm wearing my Dungeonmaster's Hat, Brent.")
  • Killed multiple PCs thanks to a critical failure?
  • Caused the history of your campaign to deviate sharply from the "official" history of the setting? (For example, in Champions, Eurostar is the main terrorist organization and Doctor Destroyer is the big bad; in a campaign I play in, Eurostar got killed off a long time ago and Doctor Destroyer was taken down in a colossal battle, causing new villains to rise to the fore)
  • Written up one of your adventures?
  • Sent it to a publishing company?
  • Had it published?
  • Gotten money for it?
  • Allowed it to be published for no money because you love the game?
  • Created a customized monster? (An electrical golem, a werehamster, or some other significant variation on a standard monster)
  • ...and had it published in a roleplaying supplement?
  • Created a totally new monster?
  • ...and had it published in a roleplaying supplement?
  • created a new spell?
  • ...and had it published in a roleplaying supplement?
  • created a new magic item?
  • ...and had it published in a roleplaying supplement?
  • Created a totally new setting? (This can be as small as an inn or as large as an entire land.)
  • ...and had it published in a roleplaying supplement?
  • Created an entirely new gaming system and had it published?
  • Been a part of an RPG playtesting group?
  • ...and had one of your suggestions worked directly into the system because of it?

System Header
Rules and regulations are a large portion of every game system... And like tools, each game has its strengths and weaknesses. You wouldn't want to run your superhero game using Call of Cthulhu's rules, and Champions is ill-suited to a LARP. There are so many roleplaying games out there that no one knows them all... But let's see how many you do know.

There are five levels of experience:

1: No idea
2: Read the core rules
3: Played once or twice/read the core rules and a couple of modules
4: Played in a campaign/read almost all of the books
5: Gamemastered a campaign (or offered to)/read all the books

Rank your systems knowledge.

    1 (nothing) - 5 (expert)
  • 7th Sea
  • Aberrant
  • Adventure
  • AD&D
  • Aftermath
  • Agone
  • Albedo
  • All Flesh Must Be Eaten
  • Al-Qadim
  • Alternity
  • Amber
  • Aria
  • Armageddon
  • Ars Magica
  • Asylum
  • Babylon 5
  • BattleTech
  • Beyond the Supernatural
  • Big Eyes, Small Mouth
  • Blood of Heroes
  • Boot Hill
  • Brave New World
  • Buck Rogers
  • Buffy
  • Bushido
  • Call of Cthulhu
  • Car Wars
  • Castle Falkenstein
  • Chainmail (the original Chainmail, not the miniature version remarketed by Wizards of the Coast)
  • Champions
  • Changeling
  • Children of the Sun
  • Chill
  • Conan
  • Conspiracy X
  • Continuum
  • Cyberpunk: 2020
  • D6 System
  • D&D 1st edition
  • D&D 2nd Edition
  • D&D 3rd
  • D&D 3.5
  • Dark Sun
  • DC Heroes
  • DC Universe
  • Deadlands
  • Deadlands: Hell on Earth
  • Deadlands: Lost Colony
  • Delta Green
  • Demon: The Fallen
  • Dragonball Z
  • Dream Park
  • Dune
  • Empire of the Petal Throne/Petumel
  • Engel
  • Exalted
  • Fading Sun
  • Farscape
  • Feng Shui
  • FORGE: Out of Chaos
  • Forgotten Realms
  • Fudge
  • Fuzion
  • Fuzzy Pirates
  • Gamma World
  • Gangbusters
  • Gary Gygax's Dangerous Journeys
  • Ghostbusters
  • GODLIKE
  • Golden Heroes
  • Greyhawk
  • GURPS
  • Hackmaster
  • Harn
  • Heaven and Earth
  • Heavy Gear
  • Hero Wars/Hero Quest
  • Heroes Unlimited
  • HOL
  • Hong Kong Action Theater
  • Hunter
  • Iceworld
  • Indiana Jones
  • Ironclaw
  • Jovian Chronicles
  • Judge Dredd
  • Lace and Steel
  • Legend of the Five Rings
  • Little Fears
  • Mage
  • Marvel (Card-based RPG)
  • Marvel Superheroes
  • Mechwarrior
  • Men in Black
  • Mekton Zeta
  • Mercenaries, Spies, and Private Eyes
  • Metabarons
  • Metamorphosis Alpha
  • Mystara
  • Mummy
  • Mutants and Masterminds
  • Nephilim
  • Night Bane
  • Ninjas and Superspies
  • Nobilis
  • Noir
  • Null Program
  • Obsidian
  • Other Hero System-based game
  • Over the Edge
  • Palladium FRPG
  • Paranoia
  • Pendragon
  • Planescape
  • Prime Directive
  • Ravenloft
  • Recon
  • Red Dwarf
  • Red Steel
  • Riddle of Steel
  • Rifts
  • Robotech
  • Rolemaster/MERP
  • RuneQuest
  • Savage Sword
  • Savage Worlds
  • Sengoku
  • Shadowrun
  • Shatterzone
  • Silver Age Sentinels
  • Skyrealms of Jorune
  • SLA Industries
  • Sorceror
  • Sovereign Stone
  • Space: 1889
  • Spelljammer
  • Spookshow
  • Star Frontiers
  • Spycraft
  • Starchild: Velvet Generation
  • Star Trek
  • Star Wars (West End Games version)
  • Star Wars D20
  • Street Fighter
  • Superworld
  • Teenage Mutant Ninja Turtles
  • Theatrix
  • Time Masters
  • Toon
  • Top Secret
  • TORG
  • Traveller
  • Tunnels and Trolls
  • Twilight Imperium
  • Twilight 2000
  • Underground
  • Underworld
  • Unknown Armies
  • Usagi Yojimbo
  • Vampire
  • Vampire: Dark Ages
  • Villains and Vigilantes
  • Warhammer: the RPG
  • Weird War II
  • Werewolf
  • W.H.A.T.
  • Whispering Vault
  • Witchcraft
  • World of Synnibar
  • Wraith
  • Xero

NOTE: If you are the primary creator of any of these games, email me some confirmation of who you are (an email address from the appropriate site will usually suffice) and all six of your purity scores, and I'll take 5% off your total score. Of course, I'll also mention you've taken the exam and post your scores....

Have you ever...

  • Rules-lawyered a GM?
  • ...and won?
  • ...and won when you really shouldn't have?
  • ...and won when you really shouldn't have, and the rule was the only thing standing between your character and a catastrophic failure?
  • Gotten into a debate with other gamemasters - not players, though players who GM are acceptable - on how to interpret a particular rule?
  • Gotten a company representative to clarify (or create) a ruling in response to a complaint of yours?
  • Argued a GM into giving you a roll, because, well, you never know what'll happen?
  • ...and then critted that roll?
  • Do you know the creator of any game system well enough to call him by name and have him recognize you?

Livin' La Vida Dorka
Sure, you play the games - otherwise you wouldn't be here. But do you live the life? This section measures how much you're willing to show your love for gaming, both in public and in your financial statement.

Have you ever...

  • Made references to some roleplaying situation in mixed (gamers and nongamers) company, thus confusing people who don't play in your game?
  • ...and then tried to explain it?
  • Used some form of roleplaying terminology to describe a real-life situation? ("My daughter just got caught drinking at school. You know how it is; high INT, low WIS.")
  • Proselytized a gaming system? ("Dude, Unknown Armies kicks ass! Everyone's playing it. You should play it...")
  • Refused to use a newer version of a system because you felt the old one was superior?
  • Gotten into a debate on how your style of play (hack and slash, heavy roleplaying, LARPing) is superior to all others?
  • Gotten into a debate on real-world alignment mapping? (Hint: Assassinating Hitler always autoloses the argument.)
  • Tried to generate stats for yourself?
  • Played in an RPG where you played yourself, with your own self-generated stats?
  • ...and had some argue that you overpriced your own stats?
  • Had real-world political conversations that you likened back to roleplaying situations?
  • Made gaming humor jokes?
  • Made crude gaming humor jokes?
  • Told people stories about your characters?
  • ...And had them laugh, or otherwise respond positively? (Note: Polite laugher doesn't count)
  • Been told stories about people's characters?
  • Asked to be told stories about people's characters?
  • Gone to a gaming convention?
  • Gone to the same gaming convention for several years in a row?
  • ...and it's not GenCon or Origins?
  • Shared a hotel room at a con?
  • ...and regretted it?
  • Been to a floor party at a con?
  • Hosted a floor party at a con?
  • Staffed a gaming convention?
  • Been the guest of honor at a gaming convention?
  • Organized a gaming convention?
  • Skipped school or work to play a roleplaying game?
  • ...and did it often enough to get disciplined?
  • ...and failed or got fired because of it?
  • Played overnight?
  • Played while high, drunk, or some otherwise-altered mental condition? (Lack of sleep does not count, nor do sugar rushes)
  • Gamed for over 24 hours straight?
  • ...more than once?
  • ...and set out to deliberately break your own record?
  • Used miniatures?
  • Painted miniatures?
  • Bought paints specifically to paint miniatures?
  • Special-ordered a specific color in order to paint miniatures?
  • Used special tools to file, clip, or sand a miniature?
  • "Modded" or "kitbashed" a miniature (using putty to add things like shields and swords, or even changing them altogether)?
  • Spent an entire day doing nothing but painting minis?
  • Used miniatures in combat?
  • Switched miniatures because they didn't resemble your character closely enough?
  • Owned your own dice?
  • Exchanged dice during a roleplaying session because they were unlucky?
  • Retired dice entirely, never using them again, because they were unlucky?
  • Performed some sort of ritual (even just blowing on them or rubbing your hands counts) to "luckify" a dead die?
  • Bought dice just because they were pretty?
  • Considered buying dice just because they were pretty and had someone remind you that you already had more dice than you could ever use... Then bought them anyway?
  • Bought expensive "specialty" dice? (Hundred-siders that always roll off the table, amethyst or pewter dice, and so on)
  • Do you own the original edition to any roleplaying game that is already on the second edition or further?
  • ...And you bought the original edition after the second (or third, or fourth) edition had already come out?
  • Bought a GM's screen?
  • ...Even though you weren't the GM at the time and weren't planning to be one?
  • Bought someone a roleplaying gift?
  • Bought someone a roleplaying gift because you wanted to make sure they were up to date on this system? ("Here's Hero 5th Edition, Ferrett! Now learn it.")
  • Bought the "deluxe" version of any roleplaying system (like the leatherbound Deadlands rules, or the $150 Call of Cthulhu core system)?
  • Bought a roleplaying supplement that you've never read?
  • Found a roleplaying supplement you really wanted, hidden deep within the bargain bin?
  • Had someone try to argue you out of buying a roleplaying supplement, because you were financially-strapped that month?
  • ...and never had them succeed?
  • Hung around a shop waiting for the owners to unpack the latest gaming supplement, OR have you ever reserved a copy so you'd have it?
  • Special ordered a roleplaying item?
  • Bought a novelization of a gaming setting? (Forgotten Realms, World of Darkness novels, et cetera)
  • Bought a novelization of a gaming setting just because it was a setting you loved?
  • Bought a novelization of a gaming setting and read it even though you knew it sucked, just because it was, well, the setting you loved? ("God, this Shadowrun book is terrible - oo! The new one's out!")
  • Subscribed to an RPG gaming magazine?
  • Owned the complete series of the novelization of a gaming setting? (I own every Planescape novel ever written. God help me.)
  • Seen a movie or TV show tie-in to a campaign you loved? (The Dungeons and Dragons movie counts, as does the Vampire TV show, but watching "Men In Black" and then buying the MIB rulebook does not.)
  • Bought a videogame or computer software based on a campaign setting? (Planescape, Forgotten Realms, et cetera)
  • ...on the first day it was out?
  • Bought character creation software? (Bought as in paid, you little thief. Although downloading freeware counts.)
  • ...for more than one system?
  • Bought any GM's toolkit-style software that kept track of combat damage, tracked weather, and so on?
  • Bought a cartography or architecture program specifically to create maps for your campaign?
  • Went on eBay to find some rare piece of gaming?
  • Cajoled a store into giving you the poster for some RPG?
  • Bought a piece of art that was in (or based on) a roleplaying supplement? (Posters count, if you paid for them.)
  • Bought the original art to any roleplaying supplement?
  • Bought real-life acoutrement (T-shirts, jewelry) to indicate that you're a member of some gaming faction, like the Camarilla or the Garou?
  • Bought clothing just so you could dress up perfectly for a roleplaying sessions? (This usually only applies to LARPs, but you never know.)
  • Bought colored contacts, fake teeth, et cetera, to dress up as your character?
  • Are you a member of the RPGA, or a similar gaming organization that requires annual membership dues?
  • Bought an issue of Nodwick?
  • Bought an issue of Dork Tower?
  • Bought an issue of Knights of the Dinner Table?